Wal-Mart may be the first corporation to not cave in to Muslim offense-taking and demand-making. The retailer is continuing to sell the “Left Behind: Eternal Forces” video game despite CAIR’s complaints — rather than pull the product and put employees through sensitivity training like every other company has done so far when confronted with even a single complaint by a Muslim.

Nike was one company that went the sensitivity-training route when the script logo on some of its styles was accused of resembling the word “Allah” in Arabic. The employees undergoing Muslim sensitivity training were last seen praying toward Mecca five times a day, and several were crushed in the annual Hajj.

According to CNS News, CAIR says the game, based on the Christian book series Left Behind, “glorifies religious violence,” and as everyone knows, only Islamic leaders and imams are allowed to glorify religious violence.

CAIR Executive Director Nihad Awad wrote a letter to Wal-Mart CEO H. Lee Scott saying, “In the post 9-11 climate, when improving interfaith relations should be a priority for all, this type of product only serves to dehumanize others and increase interfaith hostility and mistrust.”

Translation: Fighting back against Islamic hostility increases hostility. We thought we could trust you to just grin and bear ours.

Also among Awad’s objections was that “the game’s enemy team includes people with Muslim-sounding names.” What should the names sound like? Shlomo Levy? Everything but Muslim?

CAIR, which received complaints about the game, “charged that players are rewarded for either converting or killing people of other faiths,” and asked, “Why you stealing our shit?! We have a copyright on that!”

Actually, the game “calls for people to join the Tribulation Force rather than die at the hands of the anti-Christ. ‘You’re trying to save other people from that and ultimate judgment by God,’” according to Jeff Frichner, president of Left Behind Games.

Still, it’s understandable that a “violent and hateful” video game would cause concern among Muslims. While the civilized world worries that violent video games can lead to real-life violence by our children, the Muslim world worries that their children’s real-life violence can lead to, god forbid, playing a video game.

If the civilized world is right about video game scenarios translating into real-life scenarios, it means the game could lead to future generations fighting back against “the forces of evil” for real — like, say, jihad or something. In which case this game should worry Muslims. In fact, that’s probably why they’re worried.